DoubleDM #46: Traps and how to make them good
DoubleDM - A podcast by DoubleDM - Mondays

In this week's episode, we talk about Traps in Dungeons & Dragons and Tabletop Roleplaying Games and how to use them.Traps are unique challenges for your Players to deal with but can sometimes become "Gotcha" Moments since they are meant to surprise Players. We talk about how to keep that Surprise Element without making Traps boring and pure Ressource Drains. One word is key in this Instance and that is "Engagement". We talk about the actual engagement Traps can yield via Disarming, Avoiding, Rebuilding, and Detecting.We talk about how to build an engaging and fun trap using unique Triggers and Effects to create different Challenges while still keeping the Core Purpose of Traps alive. We discuss the Importance of Reason behind a trap, where it is placed, how it works, and who built it. We give advice on how to make the trap more engaging and intriguing for your players and how you can use them not only as a Trap but also as a Test of Ingenuity and a Worldbuilding Tool.Sponsor Links:Lords of Gallipae: Website/PatreonGemmedFirefly: Store/ RPG For FreeOur Links:WebsiteTwitterInstagramKo-Fi Hosted on Acast. See acast.com/privacy for more information.