DoubleDM #50: Adventure Hooks and why they help
DoubleDM - A podcast by DoubleDM - Mondays

In today's episode, we discuss Story/Adventure Hooks and especially what they are used for, how they help, and why they help.This episode discusses a wide range of topics connected to Hooks meant to reel your players into a story but that often depicts the Image of a DM forcing their Players to play a certain Narrative or Game instead of letting them decide which Story work for the game. We discuss what a Story Hook actually is for us and why everything is a Story Hook and why they actually aren't there to force your Players to adhere to your Narrative.There are many reasons why players want to go in certain directions of play but all of them can be summed up as: Players want to do something and a Story Hook that presents them with an Interesting and Engaging Opportunity to do something will reel them in. Often your Players will present you with enough Story and Adventure Opportunities in the Game and you should follow these directions as well cause they often open up to engaging and intriguing adventures.Find us on The Dungeon Newbs Guides Cannel: hereSponsor Links:GemmedFirefly: Store/ RPG For FreeOur Links:WebsiteTwitterInstagramKo-Fi Hosted on Acast. See acast.com/privacy for more information.